He is easily suppressed and can become a liability in your army. General Grievous is an amazing, scary and powerful unit with one weakness: suppression. So, you can use cohesion and your high number of minis in each unit to really take advantage and spread it out. Here is the great news: range for coordinate is mini to mini. The Coordinate keyword means you can daisy chain your orders throughout your droid trooper units if they are within range 1 of each link in the chain. In addition to putting HQ Uplink on a few of your droids you will want to keep them close.
Standing Orders – Give your Order to Grievous, Uplink B1(s) and you will have your Droidekas left in the stack. Supreme Commander – Give your order to Grievous and one B1 and you will have your Droidekas left in the stack.Īssault – Give your order to one B1 and both Droidekas and you will have Grievous left in the stack.Ĭrush Them – Give your order to Grievous and both Droidekas and uplink both B1s. Push – Give your order to Droidekas, uplink both B1s and you will have Grievous left in the stack. The following images demonstrate order control with each of you command cards in your hand:ĭroidekas Trained in Your Jedi Arts – Give your Order to Grievous, uplink both B1s and you will have your Droidekas left in the stack.Īmbush – Give your order to Grievous, uplink both B1s and you will have your Droidekas left in the stack. We also gave the uplinked droids the E-60R B1 Trooper since you will have to recover on a few turns anyways. Using HQ Uplink on 2 of the droid units we can make sure that the droids always (for the most part) have orders. As you can see this is 100% units and cards from the core set.
What does this all mean? Kyle and I put together the list to the right with the command card order control below to illustrate how to make sure you are getting perfect order control for your Separatist Army. The B1 droids have Coordinate: Droid Troopers, which allows a unit to issue an order to another droid trooper within range 1, creating a daisy chain of order bliss.
With that mechanic you clearly need to be able to control which units are getting orders and when, this is where Coordinate comes in handy. Basically, all droids are “pre-programmed” to perform 1 or 2 actions unless they have a face up order token, this is part of that chaos I was mentioning earlier. AI:Action is a very interesting new mechanic on the droids. The B1’s success hinges on order control with both their AI: Attack and Coordinate. Our very own numbers man, Kyle Dornbos, wanted to make sure that I talked about order control with the Separatists. Chaos and Numbers are your friend… most merely adopt the chaos droids were born in it.
This is going to get confusing and complex but that’s why they are amazing, once you get a handle on your play style and managing your minis it can be overwhelming to your opponent. On average you will be fielding at least 40-48 minis in your corps units alone and then maybe another 5-8 outside of the corps. Once again FFG is pinpoint on theme, you’re going to see waves and waves of droids on the table and it will be glorious. Most of these apply to the Droid army as well. They sometimes just do whatever they want no matter what you wanted to happen, so its coin flip on how the game will go when you field an OG army. For those of you that have not played Fantasy, the Orks and Goblins (OG) are an insane army that relies on overwhelming numbers to beat their opponents and have interesting interactions within their own army. The first thing that struck me immediately when they first announced the Separatists is that they would operate similarly to Orks and Goblins from Warhammer Fantasy.